|
|
Nice!
What's you method? does it work in official POV-Ray?
mlPov supports HDRI mapping and lighting
the backdraw of HDR is the usually low resolution of images(due to the file
size) making focal blur nearly compulsory and so slowing render.
Marc
4064566d@news.povray.org...
> I don't know if such a lighting method was mentioned before. Jaime told
> about a method with two spheres and a greyscale image for lighting,
> separated from a low range photo, to simulate this.
> My method has one sphere, one texture, enables colored lighting and ist
easy
> to setup and adjust.
> For the image shown I used a HDR lightprobe. I think it looks very similar
> to real HDR-lighting. What do you think about it?
>
> jo
>
>
>
Post a reply to this message
|
|